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  <title>JBoss Tattletale 1.1.2.Final: ardor3d-jogl-0.9-20121205.155431-17.jar</title>
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<h1>ardor3d-jogl-0.9-20121205.155431-17.jar</h1>
<a href="../index.html">Main</a>
<p>
<table>
  <tr class="rowodd">
     <td>Name</td>
     <td>ardor3d-jogl-0.9-20121205.155431-17.jar</td>
  </tr>
  <tr class="roweven">
     <td>Class Version</td>
     <td>Java 6</td>
  </tr>
  <tr class="rowodd">
     <td>Locations</td>
     <td>       <table>
      <tr>
        <td>/home/sc/dev/sca_test/sample/java/astrobee_gds/com.ardor3d/ardor3d-jogl-0.9-20121205.155431-17.jar</td>
        <td><i>Not listed</i></td>
      </tr>
       </table>
</td>
  </tr>
  <tr class="roweven">
     <td>Profiles</td>
     <td>Sun Java 6  <tr class="rowodd">
     <td>Manifest</td>
     <td>Manifest-Version: 1.0<br>Bnd-LastModified: 1354722810646<br>Build-Jdk: 1.7.0_09<br>Built-By: jenkins<br>Bundle-ManifestVersion: 2<br>Bundle-Name: Ardor 3D JOGL<br>Bundle-RequiredExecutionEnvironment: JavaSE-1.6<br>Bundle-SymbolicName: com.ardor3d.ardor3d-jogl<br>Bundle-Version: 0.9.0.SNAPSHOT<br>Created-By: Apache Maven Bundle Plugin<br>Export-Package: com.ardor3d.framework.jogl;uses:="com.ardor3d.framework,<br> javax.media.opengl,com.ardor3d.util,com.ardor3d.annotation,javax.media.<br> opengl.awt,com.ardor3d.renderer.jogl,com.ardor3d.image,javax.media.open<br> gl.glu,com.ardor3d.math,com.ardor3d.renderer,com.ardor3d.math.type,com.<br> jogamp.newt,com.jogamp.newt.opengl,com.jogamp.newt.awt,com.jogamp.newt.<br> event,javax.media.nativewindow.util,com.jogamp.newt.util";version="0.9.<br> 0.SNAPSHOT",com.ardor3d.input.jogl;uses:="com.ardor3d.input,com.jogamp.<br> newt.opengl,com.jogamp.newt.event,com.ardor3d.framework.jogl,com.google<br> .common.collect,com.google.common.base";version="0.9.0.SNAPSHOT",com.ar<br> dor3d.renderer.jogl;uses:="com.ardor3d.renderer,com.ardor3d.util.geom,j<br> avax.media.opengl,com.ardor3d.scenegraph,com.ardor3d.math,javax.media.n<br> ativewindow,com.ardor3d.util,javax.media.opengl.glu,com.ardor3d.rendere<br> r.state,com.ardor3d.renderer.state.record,com.ardor3d.framework,com.ard<br> or3d.scene.state.jogl,com.ardor3d.scene.state.jogl.util,com.ardor3d.ima<br> ge,com.ardor3d.scenegraph.hint,com.ardor3d.util.stat,com.ardor3d.render<br> er.queue,com.ardor3d.math.type";version="0.9.0.SNAPSHOT",com.ardor3d.sc<br> ene.state.jogl;uses:="com.ardor3d.renderer.state,javax.media.opengl.glu<br> ,com.ardor3d.math,com.ardor3d.renderer.state.record,com.ardor3d.rendere<br> r,com.ardor3d.renderer.jogl,javax.media.opengl,com.ardor3d.math.type,co<br> m.ardor3d.util.geom,com.ardor3d.light,com.ardor3d.scenegraph,com.ardor3<br> d.util.shader,com.ardor3d.util,com.ardor3d.scene.state.jogl.shader,com.<br> ardor3d.image,com.ardor3d.image.util,com.ardor3d.util.stat,com.ardor3d.<br> scene.state.jogl.util,javax.media.opengl.glu.gl2";version="0.9.0.SNAPSH<br> OT",com.ardor3d.scene.state.jogl.shader;uses:="com.ardor3d.scenegraph,c<br> om.ardor3d.util.shader,com.ardor3d.renderer,com.ardor3d.util.shader.uni<br> formtypes,com.ardor3d.renderer.jogl,javax.media.opengl,javax.media.open<br> gl.glu,com.ardor3d.renderer.state,com.ardor3d.renderer.state.record,com<br> .ardor3d.scene.state.jogl.util";version="0.9.0.SNAPSHOT",com.ardor3d.sc<br> ene.state.jogl.util;uses:="javax.media.opengl.glu,com.ardor3d.math,com.<br> ardor3d.renderer.state.record,javax.media.opengl,com.ardor3d.math.type,<br> com.ardor3d.renderer.state,com.ardor3d.image";version="0.9.0.SNAPSHOT"<br>Import-Package: com.ardor3d.annotation;version="[0.9,1)",com.ardor3d.fra<br> mework;version="[0.9,1)",com.ardor3d.image;version="[0.9,1)",com.ardor3<br> d.image.util;version="[0.9,1)",com.ardor3d.input;version="[0.9,1)",com.<br> ardor3d.light;version="[0.9,1)",com.ardor3d.math;version="[0.9,1)",com.<br> ardor3d.math.type;version="[0.9,1)",com.ardor3d.renderer;version="[0.9,<br> 1)",com.ardor3d.renderer.queue;version="[0.9,1)",com.ardor3d.renderer.s<br> tate;version="[0.9,1)",com.ardor3d.renderer.state.record;version="[0.9,<br> 1)",com.ardor3d.scenegraph;version="[0.9,1)",com.ardor3d.scenegraph.hin<br> t;version="[0.9,1)",com.ardor3d.util;version="[0.9,1)",com.ardor3d.util<br> .geom;version="[0.9,1)",com.ardor3d.util.shader;version="[0.9,1)",com.a<br> rdor3d.util.shader.uniformtypes;version="[0.9,1)",com.ardor3d.util.stat<br> ;version="[0.9,1)",com.google.common.base;version="[13.0,14)",com.googl<br> e.common.collect;version="[13.0,14)",com.jogamp.newt,com.jogamp.newt.aw<br> t,com.jogamp.newt.event,com.jogamp.newt.opengl,com.jogamp.newt.util,jav<br> ax.media.nativewindow,javax.media.nativewindow.util,javax.media.opengl,<br> javax.media.opengl.awt,javax.media.opengl.glu,javax.media.opengl.glu.gl<br> 2<br>Tool: Bnd-1.50.0<br></td>
  </tr>
  <tr class="roweven">
     <td>Signing information</td>
     <td></td>
  </tr>
  <tr class="rowodd">
     <td>Requires</td>
     <td>com.ardor3d.annotation.MainThread<br>com.ardor3d.framework.Canvas<br>com.ardor3d.framework.CanvasRenderer<br>com.ardor3d.framework.DisplaySettings<br>com.ardor3d.framework.NativeCanvas<br>com.ardor3d.framework.Scene<br>com.ardor3d.image.Image<br>com.ardor3d.image.ImageDataFormat<br>com.ardor3d.image.PixelDataType<br>com.ardor3d.image.Texture<br>com.ardor3d.image.Texture$ApplyMode<br>com.ardor3d.image.Texture$CombinerFunctionAlpha<br>com.ardor3d.image.Texture$CombinerFunctionRGB<br>com.ardor3d.image.Texture$CombinerOperandAlpha<br>com.ardor3d.image.Texture$CombinerOperandRGB<br>com.ardor3d.image.Texture$CombinerScale<br>com.ardor3d.image.Texture$CombinerSource<br>com.ardor3d.image.Texture$DepthTextureCompareFunc<br>com.ardor3d.image.Texture$DepthTextureCompareMode<br>com.ardor3d.image.Texture$DepthTextureMode<br>com.ardor3d.image.Texture$EnvironmentalMapMode<br>com.ardor3d.image.Texture$MagnificationFilter<br>com.ardor3d.image.Texture$MinificationFilter<br>com.ardor3d.image.Texture$Type<br>com.ardor3d.image.Texture$WrapAxis<br>com.ardor3d.image.Texture$WrapMode<br>com.ardor3d.image.Texture1D<br>com.ardor3d.image.Texture2D<br>com.ardor3d.image.Texture3D<br>com.ardor3d.image.TextureCubeMap<br>com.ardor3d.image.TextureCubeMap$Face<br>com.ardor3d.image.TextureStoreFormat<br>com.ardor3d.image.util.ImageUtils<br>com.ardor3d.input.ButtonState<br>com.ardor3d.input.FocusWrapper<br>com.ardor3d.input.GrabbedState<br>com.ardor3d.input.Key<br>com.ardor3d.input.KeyEvent<br>com.ardor3d.input.KeyState<br>com.ardor3d.input.KeyboardWrapper<br>com.ardor3d.input.MouseButton<br>com.ardor3d.input.MouseCursor<br>com.ardor3d.input.MouseManager<br>com.ardor3d.input.MouseState<br>com.ardor3d.input.MouseWrapper<br>com.ardor3d.light.DirectionalLight<br>com.ardor3d.light.Light<br>com.ardor3d.light.Light$Type<br>com.ardor3d.light.PointLight<br>com.ardor3d.light.SpotLight<br>com.ardor3d.math.ColorRGBA<br>com.ardor3d.math.MathUtils<br>com.ardor3d.math.Matrix4<br>com.ardor3d.math.Rectangle2<br>com.ardor3d.math.Vector3<br>com.ardor3d.math.Vector4<br>com.ardor3d.math.type.ReadOnlyColorRGBA<br>com.ardor3d.math.type.ReadOnlyMatrix3<br>com.ardor3d.math.type.ReadOnlyMatrix4<br>com.ardor3d.math.type.ReadOnlyRectangle2<br>com.ardor3d.math.type.ReadOnlyTransform<br>com.ardor3d.math.type.ReadOnlyVector3<br>com.ardor3d.math.type.ReadOnlyVector4<br>com.ardor3d.renderer.AbstractFBOTextureRenderer<br>com.ardor3d.renderer.AbstractPbufferTextureRenderer<br>com.ardor3d.renderer.AbstractRenderer<br>com.ardor3d.renderer.Camera<br>com.ardor3d.renderer.Camera$ProjectionMode<br>com.ardor3d.renderer.ContextCapabilities<br>com.ardor3d.renderer.ContextManager<br>com.ardor3d.renderer.DrawBufferTarget<br>com.ardor3d.renderer.IndexMode<br>com.ardor3d.renderer.RenderContext<br>com.ardor3d.renderer.RenderLogic<br>com.ardor3d.renderer.Renderer<br>com.ardor3d.renderer.TextureRenderer<br>com.ardor3d.renderer.TextureRendererProvider<br>com.ardor3d.renderer.queue.RenderBucketType<br>com.ardor3d.renderer.queue.RenderQueue<br>com.ardor3d.renderer.state.BlendState<br>com.ardor3d.renderer.state.BlendState$BlendEquation<br>com.ardor3d.renderer.state.BlendState$DestinationFunction<br>com.ardor3d.renderer.state.BlendState$SourceFunction<br>com.ardor3d.renderer.state.BlendState$TestFunction<br>com.ardor3d.renderer.state.ClipState<br>com.ardor3d.renderer.state.ColorMaskState<br>com.ardor3d.renderer.state.CullState<br>com.ardor3d.renderer.state.CullState$Face<br>com.ardor3d.renderer.state.CullState$PolygonWind<br>com.ardor3d.renderer.state.FogState<br>com.ardor3d.renderer.state.FogState$CoordinateSource<br>com.ardor3d.renderer.state.FogState$DensityFunction<br>com.ardor3d.renderer.state.FogState$Quality<br>com.ardor3d.renderer.state.FragmentProgramState<br>com.ardor3d.renderer.state.GLSLShaderDataLogic<br>com.ardor3d.renderer.state.GLSLShaderObjectsState<br>com.ardor3d.renderer.state.LightState<br>com.ardor3d.renderer.state.MaterialState<br>com.ardor3d.renderer.state.MaterialState$ColorMaterial<br>com.ardor3d.renderer.state.MaterialState$MaterialFace<br>com.ardor3d.renderer.state.OffsetState<br>com.ardor3d.renderer.state.OffsetState$OffsetType<br>com.ardor3d.renderer.state.RenderState<br>com.ardor3d.renderer.state.RenderState$StateType<br>com.ardor3d.renderer.state.ShadingState<br>com.ardor3d.renderer.state.ShadingState$ShadingMode<br>com.ardor3d.renderer.state.StencilState<br>com.ardor3d.renderer.state.StencilState$StencilFunction<br>com.ardor3d.renderer.state.StencilState$StencilOperation<br>com.ardor3d.renderer.state.TextureState<br>com.ardor3d.renderer.state.TextureState$CorrectionType<br>com.ardor3d.renderer.state.VertexProgramState<br>com.ardor3d.renderer.state.WireframeState<br>com.ardor3d.renderer.state.WireframeState$Face<br>com.ardor3d.renderer.state.ZBufferState<br>com.ardor3d.renderer.state.ZBufferState$TestFunction<br>com.ardor3d.renderer.state.record.BlendStateRecord<br>com.ardor3d.renderer.state.record.ClipStateRecord<br>com.ardor3d.renderer.state.record.ColorMaskStateRecord<br>com.ardor3d.renderer.state.record.CullStateRecord<br>com.ardor3d.renderer.state.record.FogStateRecord<br>com.ardor3d.renderer.state.record.FragmentProgramStateRecord<br>com.ardor3d.renderer.state.record.LightRecord<br>com.ardor3d.renderer.state.record.LightStateRecord<br>com.ardor3d.renderer.state.record.LineRecord<br>com.ardor3d.renderer.state.record.MaterialStateRecord<br>com.ardor3d.renderer.state.record.OffsetStateRecord<br>com.ardor3d.renderer.state.record.RendererRecord<br>com.ardor3d.renderer.state.record.ShaderObjectsStateRecord<br>com.ardor3d.renderer.state.record.ShadingStateRecord<br>com.ardor3d.renderer.state.record.StateRecord<br>com.ardor3d.renderer.state.record.StencilStateRecord<br>com.ardor3d.renderer.state.record.TextureRecord<br>com.ardor3d.renderer.state.record.TextureStateRecord<br>com.ardor3d.renderer.state.record.TextureUnitRecord<br>com.ardor3d.renderer.state.record.VertexProgramStateRecord<br>com.ardor3d.renderer.state.record.WireframeStateRecord<br>com.ardor3d.renderer.state.record.ZBufferStateRecord<br>com.ardor3d.scenegraph.AbstractBufferData<br>com.ardor3d.scenegraph.AbstractBufferData$VBOAccessMode<br>com.ardor3d.scenegraph.ByteBufferData<br>com.ardor3d.scenegraph.FloatBufferData<br>com.ardor3d.scenegraph.IndexBufferData<br>com.ardor3d.scenegraph.IntBufferData<br>com.ardor3d.scenegraph.Mesh<br>com.ardor3d.scenegraph.Renderable<br>com.ardor3d.scenegraph.ShortBufferData<br>com.ardor3d.scenegraph.Spatial<br>com.ardor3d.scenegraph.hint.NormalsMode<br>com.ardor3d.scenegraph.hint.SceneHints<br>com.ardor3d.util.Ardor3dException<br>com.ardor3d.util.Constants<br>com.ardor3d.util.TextureKey<br>com.ardor3d.util.TextureManager<br>com.ardor3d.util.geom.BufferUtils<br>com.ardor3d.util.shader.ShaderVariable<br>com.ardor3d.util.shader.uniformtypes.ShaderVariableFloat<br>com.ardor3d.util.shader.uniformtypes.ShaderVariableFloat2<br>com.ardor3d.util.shader.uniformtypes.ShaderVariableFloat3<br>com.ardor3d.util.shader.uniformtypes.ShaderVariableFloat4<br>com.ardor3d.util.shader.uniformtypes.ShaderVariableFloatArray<br>com.ardor3d.util.shader.uniformtypes.ShaderVariableInt<br>com.ardor3d.util.shader.uniformtypes.ShaderVariableInt2<br>com.ardor3d.util.shader.uniformtypes.ShaderVariableInt3<br>com.ardor3d.util.shader.uniformtypes.ShaderVariableInt4<br>com.ardor3d.util.shader.uniformtypes.ShaderVariableIntArray<br>com.ardor3d.util.shader.uniformtypes.ShaderVariableMatrix2<br>com.ardor3d.util.shader.uniformtypes.ShaderVariableMatrix3<br>com.ardor3d.util.shader.uniformtypes.ShaderVariableMatrix4<br>com.ardor3d.util.shader.uniformtypes.ShaderVariableMatrix4Array<br>com.ardor3d.util.shader.uniformtypes.ShaderVariablePointerByte<br>com.ardor3d.util.shader.uniformtypes.ShaderVariablePointerFloat<br>com.ardor3d.util.shader.uniformtypes.ShaderVariablePointerFloatMatrix<br>com.ardor3d.util.shader.uniformtypes.ShaderVariablePointerInt<br>com.ardor3d.util.shader.uniformtypes.ShaderVariablePointerShort<br>com.ardor3d.util.stat.StatCollector<br>com.ardor3d.util.stat.StatType<br>com.google.common.base.Preconditions<br>com.google.common.collect.AbstractIterator<br>com.google.common.collect.EnumMultiset<br>com.google.common.collect.Lists<br>com.google.common.collect.Maps<br>com.google.common.collect.Multiset<br>com.google.common.collect.PeekingIterator<br>com.jogamp.newt.Screen<br>com.jogamp.newt.ScreenMode<br>com.jogamp.newt.Window<br>com.jogamp.newt.awt.NewtCanvasAWT<br>com.jogamp.newt.event.InputEvent<br>com.jogamp.newt.event.KeyEvent<br>com.jogamp.newt.event.KeyListener<br>com.jogamp.newt.event.MouseEvent<br>com.jogamp.newt.event.MouseListener<br>com.jogamp.newt.event.WindowAdapter<br>com.jogamp.newt.event.WindowEvent<br>com.jogamp.newt.event.WindowListener<br>com.jogamp.newt.opengl.GLWindow<br>com.jogamp.newt.util.ScreenModeUtil<br>java.awt.Component<br>java.awt.Dimension<br>java.awt.DisplayMode<br>java.awt.Frame<br>java.awt.GraphicsDevice<br>java.awt.GraphicsEnvironment<br>java.awt.Toolkit<br>java.awt.Window<br>java.awt.event.FocusListener<br>java.awt.event.KeyListener<br>java.awt.event.MouseListener<br>java.awt.event.MouseMotionListener<br>java.awt.event.MouseWheelListener<br>java.awt.event.WindowAdapter<br>java.awt.event.WindowEvent<br>java.awt.event.WindowListener<br>java.io.PrintStream<br>java.lang.Class<br>java.lang.Enum<br>java.lang.Error<br>java.lang.Exception<br>java.lang.IllegalArgumentException<br>java.lang.IllegalStateException<br>java.lang.Integer<br>java.lang.InterruptedException<br>java.lang.Iterable<br>java.lang.Long<br>java.lang.Math<br>java.lang.NoSuchFieldError<br>java.lang.Object<br>java.lang.RuntimeException<br>java.lang.String<br>java.lang.StringBuilder<br>java.lang.System<br>java.lang.Thread<br>java.lang.Throwable<br>java.nio.Buffer<br>java.nio.ByteBuffer<br>java.nio.DoubleBuffer<br>java.nio.FloatBuffer<br>java.nio.IntBuffer<br>java.nio.ShortBuffer<br>java.util.Collection<br>java.util.EnumMap<br>java.util.EnumSet<br>java.util.Iterator<br>java.util.LinkedList<br>java.util.List<br>java.util.Properties<br>java.util.Stack<br>java.util.concurrent.CountDownLatch<br>java.util.logging.Level<br>java.util.logging.Logger<br>javax.media.nativewindow.AbstractGraphicsDevice<br>javax.media.nativewindow.util.Dimension<br>javax.media.nativewindow.util.DimensionImmutable<br>javax.media.opengl.DebugGL2<br>javax.media.opengl.GL<br>javax.media.opengl.GL2<br>javax.media.opengl.GL2ES1<br>javax.media.opengl.GL2GL3<br>javax.media.opengl.GLAutoDrawable<br>javax.media.opengl.GLCapabilities<br>javax.media.opengl.GLCapabilitiesChooser<br>javax.media.opengl.GLCapabilitiesImmutable<br>javax.media.opengl.GLContext<br>javax.media.opengl.GLDrawable<br>javax.media.opengl.GLDrawableFactory<br>javax.media.opengl.GLException<br>javax.media.opengl.GLPbuffer<br>javax.media.opengl.GLProfile<br>javax.media.opengl.GLRunnable<br>javax.media.opengl.awt.GLCanvas<br>javax.media.opengl.glu.GLU<br>javax.media.opengl.glu.gl2.GLUgl2</td>
  </tr>
  <tr class="roweven">
     <td>Provides</td>
     <td>       <table>         <tr>
           <td>com.ardor3d.framework.jogl.CapsUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.framework.jogl.JoglAwtCanvas</td>
           <td>1</td>
         </tr>
         <tr>
           <td>com.ardor3d.framework.jogl.JoglAwtCanvas$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.framework.jogl.JoglCanvas</td>
           <td>1</td>
         </tr>
         <tr>
           <td>com.ardor3d.framework.jogl.JoglCanvas$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.framework.jogl.JoglCanvas$2</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.framework.jogl.JoglCanvasRenderer</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.framework.jogl.JoglDrawerRunnable</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.framework.jogl.JoglLibraryPaths</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.framework.jogl.JoglNewtAwtCanvas</td>
           <td>1</td>
         </tr>
         <tr>
           <td>com.ardor3d.framework.jogl.JoglNewtAwtCanvas$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.framework.jogl.JoglNewtWindow</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.framework.jogl.JoglNewtWindow$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.framework.jogl.JoglNewtWindow$2</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.framework.jogl.JoglNewtWindow$3</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.framework.jogl.NewtWindowContainer</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.input.jogl.JoglNewtFocusWrapper</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.input.jogl.JoglNewtKey</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.input.jogl.JoglNewtKeyboardWrapper</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.input.jogl.JoglNewtKeyboardWrapper$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.input.jogl.JoglNewtKeyboardWrapper$JoglNewtKeyboardIterator</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.input.jogl.JoglNewtMouseManager</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.input.jogl.JoglNewtMouseWrapper</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.input.jogl.JoglNewtMouseWrapper$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.input.jogl.JoglNewtMouseWrapper$JoglNewtMouseIterator</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.renderer.jogl.JoglContextCapabilities</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.renderer.jogl.JoglPbufferTextureRenderer</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.renderer.jogl.JoglRenderer</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.renderer.jogl.JoglRenderer$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.renderer.jogl.JoglTextureRenderer</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.renderer.jogl.JoglTextureRendererProvider</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.jogl.JoglBlendStateUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.jogl.JoglBlendStateUtil$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.jogl.JoglClipStateUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.jogl.JoglColorMaskStateUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.jogl.JoglCullStateUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.jogl.JoglCullStateUtil$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.jogl.JoglFogStateUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.jogl.JoglFogStateUtil$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.jogl.JoglFragmentProgramStateUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.jogl.JoglLightStateUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.jogl.JoglLightStateUtil$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.jogl.JoglMaterialStateUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.jogl.JoglMaterialStateUtil$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.jogl.JoglOffsetStateUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.jogl.JoglOffsetStateUtil$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.jogl.JoglShaderObjectsStateUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.jogl.JoglShadingStateUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.jogl.JoglShadingStateUtil$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.jogl.JoglStencilStateUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.jogl.JoglStencilStateUtil$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.jogl.JoglTextureStateUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.jogl.JoglTextureStateUtil$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.jogl.JoglVertexProgramStateUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.jogl.JoglWireframeStateUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.jogl.JoglWireframeStateUtil$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.jogl.JoglZBufferStateUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.jogl.JoglZBufferStateUtil$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.jogl.shader.JoglShaderUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.jogl.util.JoglRendererUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.jogl.util.JoglTextureUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.jogl.util.JoglTextureUtil$1</td>
           <td>&nbsp;</td>
         </tr>
       </table></td>
  </tr>
</table>

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